27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | ###################################### | ||
|  | #          itemframes.json          # | ||
|  | ###################################### | ||
|  |   This file contains ItemRandomizers describing the probability distribution of items in item frames. | ||
|  | Item frames only spawn in certain rooms and hallway pieces. | ||
|  | For information on ItemRandomizers, see the bottom of this README. | ||
|  | ###################################### | ||
|  | #         ItemRandomizers           # | ||
|  | ###################################### | ||
|  | Describes a set of items and the probability of each item being chosen. | ||
|  |  - entries: An object where each entry's key is an item, and each value is that item's probability of being chosen. | ||
|  |       The total sum of all probabilities SHOULD NOT exceed 1.0! | ||
|  |  - defaultItem: The item used for any leftover probability ranges. | ||
|  |       For example, if the total sum of all the probabilities of the entries is 0.6, then | ||
|  |       there is a 0.4 chance of the defaultItem being selected. | ||
|  | Here's an example ItemRandomizer: | ||
|  | { | ||
|  |   "entries": { | ||
|  |     "minecraft:cobblestone": 0.25, | ||
|  |     "minecraft:air": 0.2, | ||
|  |     "minecraft:stone_sword": 0.1 | ||
|  |   }, | ||
|  |   "defaultItem": "minecraft:iron_axe" | ||
|  | } | ||
|  | This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, | ||
|  | 10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item). |