127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | ##                          ## | ||
|  | ##         BlueMap          ## | ||
|  | ##        Map-Config        ## | ||
|  | ##                          ## | ||
|  | 
 | ||
|  | # The path to the save-folder of the world to render. | ||
|  | #  (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app | ||
|  | #   but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.) | ||
|  | world: "saves/New World" | ||
|  | 
 | ||
|  | # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" | ||
|  | # or any dimension-key introduced by a mod or datapack. | ||
|  | dimension: "minecraft:overworld" | ||
|  | 
 | ||
|  | # The display-name of this map -> how this map will be named on the webapp. | ||
|  | # You can change this at any time. | ||
|  | # Default is the id of this map | ||
|  | name: "New World (overworld)" | ||
|  | 
 | ||
|  | # A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later. | ||
|  | # The value needs to be an integer but it can be negative. | ||
|  | # You can change this at any time. | ||
|  | # Default is 0 | ||
|  | sorting: 0 | ||
|  | 
 | ||
|  | # The position on the world where the map will be centered if you open it. | ||
|  | # You can change this at any time. | ||
|  | # This defaults to the world-spawn if you don't set it. | ||
|  | #start-pos: {x:500, z:-820} | ||
|  | 
 | ||
|  | # The color of the sky as a hex-color | ||
|  | # You can change this at any time. | ||
|  | # Default is "#7dabff" | ||
|  | sky-color: "#7dabff" | ||
|  | 
 | ||
|  | # The color of the void as a hex-color | ||
|  | # You can change this at any time. | ||
|  | # Default is "#000000" | ||
|  | void-color: "#000000" | ||
|  | 
 | ||
|  | # Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight. | ||
|  | # 0 is no ambient light, 1 is fully lighted. | ||
|  | # You can change this at any time. | ||
|  | # Default is 0 | ||
|  | ambient-light: 0.1 | ||
|  | 
 | ||
|  | # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground. | ||
|  | # More specific: Block-Faces that have a sunlight/skylight value of 0 are removed. | ||
|  | # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. | ||
|  | # Changing this value requires a re-render of the map. | ||
|  | # Set to a very high value to remove caves everywhere (e.g. 10000) | ||
|  | # Set to a very low value to remove nothing and render all caves (e.g. -10000) | ||
|  | # Default is 55 (slightly below water-level) | ||
|  | remove-caves-below-y: 55 | ||
|  | 
 | ||
|  | # This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at. | ||
|  | # Everything above that (heightmap-relative) y-level will not be removed. | ||
|  | # Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection. | ||
|  | # Changing this value requires a re-render of the map. | ||
|  | # Defaults to 10000 (disabled) | ||
|  | cave-detection-ocean-floor: -5 | ||
|  | 
 | ||
|  | # With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves". | ||
|  | # (See: remove-caves-below-y) | ||
|  | # Changing this value requires a re-render of the map. | ||
|  | # Default is false | ||
|  | cave-detection-uses-block-light: false | ||
|  | 
 | ||
|  | # With the below values you can limit the map-render. | ||
|  | # This can be used to ignore the nethers ceiling or render only a certain part of a world. | ||
|  | # If you change these values, bluemap automatically tries to update the map, | ||
|  | # including deleting map-tiles which are outside the new limits. | ||
|  | # Default is no min or max value (= infinite bounds) | ||
|  | #min-x: -4000 | ||
|  | #max-x: 4000 | ||
|  | #min-z: -4000 | ||
|  | #max-z: 4000 | ||
|  | #min-y: 50 | ||
|  | #max-y: 100 | ||
|  | 
 | ||
|  | # The minimum "inhabitedTime" value that a chunk must have to be rendered. | ||
|  | # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. | ||
|  | # Default is 0 | ||
|  | min-inhabited-time: 0 | ||
|  | 
 | ||
|  | # Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR, | ||
|  | # this means you can see the blocks where the world is cut (instead of having a see-through/xray view). | ||
|  | # This has only an effect if you set some render-bounds above. | ||
|  | # Changing this value requires a re-render of the map. | ||
|  | # Default is true | ||
|  | render-edges: true | ||
|  | 
 | ||
|  | # Whether the hires-layer will be saved to the storage. | ||
|  | # Disabling this will speed up rendering and reduce the size of the map-files a lot. | ||
|  | # But you will not be able to see the full 3d-models if you zoom in on the map. | ||
|  | # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. | ||
|  | # Changing this to true will require a re-render of the map. | ||
|  | # Default is true | ||
|  | save-hires-layer: true | ||
|  | 
 | ||
|  | # This defines the storage-config that will be used to save this map. | ||
|  | # You can find your storage configs next to this config file in the 'storages'-folder. | ||
|  | # Changing this value requires a re-render of the map. The map in the old storage will not be deleted. | ||
|  | # Default is "file" | ||
|  | storage: "file" | ||
|  | 
 | ||
|  | # Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks. | ||
|  | # If this is set to true BlueMap will render Chunks even if there is no light-data! | ||
|  | # This can be useful for example if some mod prevents light-data from being saved correctly. | ||
|  | # However, this also has a few drawbacks: | ||
|  | # - For those chunks, every block will always be fully lit | ||
|  | # - Night-mode might not work correctly | ||
|  | # - Caves will always be rendered (ignoring the 'renderCaves' setting) | ||
|  | # Default is false | ||
|  | ignore-missing-light-data: false | ||
|  | 
 | ||
|  | # Here you can define any static marker-sets with markers that should be displayed on the map. | ||
|  | # You can change this at any time. | ||
|  | # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. | ||
|  | # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html | ||
|  | marker-sets: { | ||
|  | 
 | ||
|  |   # Please check out the wiki for information on how to configure this: | ||
|  |   # https://bluemap.bluecolored.de/wiki/customization/Markers.html | ||
|  | 
 | ||
|  | } |