43 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
|  | 
 | ||
|  | [registry_sync] | ||
|  | 	# Mod protocol is a feature allowing you to prevent clients with mismatched settings to join. | ||
|  | 	# Client with mismatched values won't be able to connect to servers having this enabled. | ||
|  | 	# It should be used only for non-vanilla compatible modpacks! | ||
|  | 	# Protocol version. Needs to be the same on client and server. If it has value of -1, it won't be required by servers. | ||
|  | 	# default: -1 | ||
|  | 	mod_protocol_version = -1 | ||
|  | 	# Protocol id. It should be different for every modpack, to prevent joining with mismatched mods. | ||
|  | 	# default: my_quilt_modpack | ||
|  | 	mod_protocol_id = "my_quilt_modpack" | ||
|  | 	# A mod protocol name. Used for easier identification. Doesn't effect functionality | ||
|  | 	# default: My Quilt Modpack | ||
|  | 	mod_protocol_name = "My Quilt Modpack" | ||
|  | 	# Message displayed for players joining with clients incompatible with Registry Sync. Supports strings and Minecraft's JSON text format. | ||
|  | 	# default: {"translate":"qsl.registry_sync.unsupported_client","fallback":"Unsupported (vanilla?) client!\nThis server requires modded client to join!\n"} | ||
|  | 	missing_registry_sync_message = "{\"translate\":\"qsl.registry_sync.unsupported_client\",\"fallback\":\"Unsupported (vanilla?) client!\\nThis server requires modded client to join!\\n\"}" | ||
|  | 	# Top part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format. | ||
|  | 	# default: {"translate":"qsl.registry_sync.failed_sync","fallback":"Failed to synchronize client with the server!\nThis can happen when client's and server's mods don't match.\n"} | ||
|  | 	mismatched_entries_top_message = "{\"translate\":\"qsl.registry_sync.failed_sync\",\"fallback\":\"Failed to synchronize client with the server!\\nThis can happen when client's and server's mods don't match.\\n\"}" | ||
|  | 	# Bottom part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format. | ||
|  | 	# default:  | ||
|  | 	mismatched_entries_bottom_message = "" | ||
|  | 	# Shows some details about why client couldn't connect. | ||
|  | 	# default: true | ||
|  | 	mismatched_entries_show_details = true | ||
|  | 	# Allows players with Fabric API to connect, as long as they have all required mods. | ||
|  | 	# default: true | ||
|  | 	support_fabric_api_protocol = true | ||
|  | 	# Forces unknown clients to use the Fabric Registry Sync protocol fallback. Disables preventing Vanilla clients from joining. | ||
|  | 	# default: false | ||
|  | 	force_fabric_api_protocol_fallback = false | ||
|  | 	# Disables the Mod Protocol sync on server list/initial query. | ||
|  | 	# default: false | ||
|  | 	disable_mod_protocol_ping = false | ||
|  | 	# Disables the Registry Sync requirement. USE AT YOUR OWN RISK! | ||
|  | 	# default: false | ||
|  | 	disable_registry_sync = false | ||
|  | 	# Disables validation of (block/fluid) states. USE AT YOUR OWN RISK! | ||
|  | 	# default: false | ||
|  | 	disable_state_validation = false | ||
|  | 
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