66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
|  | { | ||
|  |   "portraitScale": 0.4, | ||
|  |   "portraitTranslation": [-0.5, 2.2, 0], | ||
|  |   "profileScale": 0.34, | ||
|  |   "profileTranslation": [0, 1.5, 0], | ||
|  |   "animations": { | ||
|  |     "faint": "q.bedrock_primary('groudonprimal', 'faint', q.curve('one'))", | ||
|  |     "cry": "q.bedrock_stateful('groudonprimal', 'cry')", | ||
|  |     "recoil": "q.bedrock_stateful('groudonprimal', 'recoil')", | ||
|  |     "physical": "q.bedrock_primary('groudonprimal', 'physical_attack', q.curve('symmetrical_wide'))", | ||
|  |     "special": "q.bedrock_primary('groudonprimal', 'special_attack', q.curve('symmetrical_wide'))", | ||
|  |     "status": "q.bedrock_primary('groudonprimal', 'cry', q.curve('symmetrical_wide'))" | ||
|  |   }, | ||
|  |   "poses": { | ||
|  |     "battle-standing": { | ||
|  |       "poseTypes": ["STAND"], | ||
|  |       "isBattle": true, | ||
|  |       "animations": [ | ||
|  |        "q.look('neck', 1, 1, 45, -7.5, 7.5, -7.5)", | ||
|  |         "q.bedrock('groudonprimal', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": [ | ||
|  |         "q.bedrock_quirk('groudonprimal', 'blink')", | ||
|  |         "q.bedrock_quirk('groudonprimal', q.array('cry'), 30, 60, 1)" | ||
|  |       ] | ||
|  |     }, | ||
|  |     "standing": { | ||
|  |       "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"], | ||
|  |       "isBattle": false, | ||
|  |       "animations": [ | ||
|  |        "q.look('neck', 1, 1, 45, -7.5, 7.5, -7.5)", | ||
|  |         "q.bedrock('groudonprimal', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": [ | ||
|  |         "q.bedrock_quirk('groudonprimal', 'blink')", | ||
|  |         "q.bedrock_quirk('groudonprimal', 'cry', 20, 60, 1)" | ||
|  |       ] | ||
|  |     }, | ||
|  |     "walking": { | ||
|  |       "poseTypes": ["WALK"], | ||
|  |       "animations": [ | ||
|  |        "q.look('neck', 1, 1, 45, -7.5, 7.5, -7.5)", | ||
|  |         "q.bedrock('groudonprimal', 'ground_walk')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('groudonprimal', 'blink')"] | ||
|  |     }, | ||
|  |     "float": { | ||
|  |       "poseTypes": ["FLOAT"], | ||
|  |       "animations": [ | ||
|  |         "q.bedrock('groudonprimal', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('groudonprimal', 'blink')"] | ||
|  |     }, | ||
|  |     "swim": { | ||
|  |       "poseTypes": ["SWIM"], | ||
|  |       "animations": [ | ||
|  |         "q.bedrock('groudonprimal', 'ground_walk')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('groudonprimal', 'blink')"] | ||
|  |     }, | ||
|  |     "sleep": { | ||
|  |       "poseTypes": ["SLEEP"], | ||
|  |       "animations": ["q.bedrock('groudonprimal', 'sleep')"] | ||
|  |     } | ||
|  |   } | ||
|  | } |