70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
|  | { | ||
|  |   "head": "head", | ||
|  |   "portraitScale": 1, | ||
|  |   "portraitTranslation": [0, 1.3, 0], | ||
|  |   "profileScale": 0.7, | ||
|  |   "profileTranslation": [0, 1.3, 0], | ||
|  |   "animations": { | ||
|  |     "faint": "q.bedrock_primary('landorus', 'faint', q.curve('one'))", | ||
|  |     "cry": "q.bedrock_primary('landorus', 'cry', q.curve('symmetrical_wide'))", | ||
|  |     "physical": "q.bedrock_primary('landorus', 'physical_attack', q.curve('symmetrical_wide'))", | ||
|  |     "special": "q.bedrock_primary('landorus', 'special_attack', q.curve('symmetrical_wide'))", | ||
|  |     "status": "q.bedrock_primary('landorus', 'status', q.curve('symmetrical_wide'))" | ||
|  |   }, | ||
|  |   "poses": { | ||
|  |     "battle-standing": { | ||
|  |       "poseTypes": ["STAND"], | ||
|  |       "isBattle": true, | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": [ | ||
|  |         "q.bedrock_quirk('landorus', 'quirk')" | ||
|  |       ] | ||
|  |     }, | ||
|  |     "standing": { | ||
|  |       "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"], | ||
|  |       "isBattle": false, | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": [ | ||
|  |         "q.bedrock_quirk('landorus', 'quirk')" | ||
|  |       ] | ||
|  |     }, | ||
|  |     "walking": { | ||
|  |       "poseTypes": ["WALK"], | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_walk')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('landorus', 'quirk')"] | ||
|  |     }, | ||
|  |     "float": { | ||
|  |       "poseTypes": ["FLOAT"], | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_idle')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('landorus', 'quirk')"] | ||
|  |     }, | ||
|  |     "swim": { | ||
|  |       "poseTypes": ["SWIM"], | ||
|  |       "animations": ["look", | ||
|  |         "q.bedrock('landorus', 'ground_walk')" | ||
|  |       ], | ||
|  |       "quirks": ["q.bedrock_quirk('landorus', 'quirk')"] | ||
|  |     }, | ||
|  |     "hover": { | ||
|  |       "poseName": "hover", | ||
|  |       "poseTypes": ["HOVER"], | ||
|  |       "quirks": ["q.bedrock_quirk('landorus', 'quirk')"], | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_idle')" | ||
|  |       ] | ||
|  |     }, | ||
|  |     "fly": { | ||
|  |       "poseName": "fly", | ||
|  |       "poseTypes": ["FLY"], | ||
|  |       "quirks": ["q.bedrock_quirk('landorus', 'quirk')"], | ||
|  |       "animations": ["look", "q.bedrock('landorus', 'ground_walk')"] | ||
|  |     }, | ||
|  |     "sleep": { | ||
|  |       "poseTypes": ["SLEEP"], | ||
|  |       "animations": ["q.bedrock('landorus', 'sleep')"] | ||
|  |     } | ||
|  |   } | ||
|  | } |