73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | ##                          ## | ||
|  | ##         BlueMap          ## | ||
|  | ##      Plugin-Config       ## | ||
|  | ##                          ## | ||
|  | 
 | ||
|  | # If the server should send player-positions to the webapp. | ||
|  | # This only works if the integrated webserver is enabled. | ||
|  | # Default is true | ||
|  | live-player-markers: true | ||
|  | 
 | ||
|  | # A list of gamemodes that will prevent a player from appearing on the map. | ||
|  | # Possible values are: survival, creative, spectator, adventure | ||
|  | hidden-game-modes: [ | ||
|  | 	"spectator" | ||
|  | ] | ||
|  | 
 | ||
|  | # If this is true, players that are vanished (by a plugin) will be hidden on the map. | ||
|  | # (This only works with Spigot and Sponge based vanish-plugins) | ||
|  | # Default is true | ||
|  | hide-vanished: true | ||
|  | 
 | ||
|  | # If this is true, players that have an invisibility (potion-)effect will be hidden on the map. | ||
|  | # Default is true | ||
|  | hide-invisible: true | ||
|  | 
 | ||
|  | # If this is true, players that are sneaking will be hidden on the map. | ||
|  | # Default is false | ||
|  | hide-sneaking: false | ||
|  | 
 | ||
|  | # Hides the player if they are in a sky or block-light level below the given number. | ||
|  | # BOTH values have to be below the threshold for the player to be hidden! | ||
|  | # E.g. if you set both to 1, then the player will be hidden on the map if they are in absolute darkness | ||
|  | # Or, if you want players only be visible on the surface you set the sky-threshold to something between 1 and 15 | ||
|  | # and the block-threshold to 16 | ||
|  | # Default is 0 (don't hide the player) | ||
|  | hide-below-sky-light: 0 | ||
|  | hide-below-block-light: 0 | ||
|  | 
 | ||
|  | # If this is true, players that are on a different world than the viewed map will not appear on the player-list. | ||
|  | # Default is false | ||
|  | hide-different-world: false | ||
|  | 
 | ||
|  | # The interval in seconds that the markers will be written to the map-storage. | ||
|  | # This is useful if you can't create a live-connection between the server and the webapp | ||
|  | # and the markers can only be updated via the map-storage. | ||
|  | # 0 or lower means that the markers will never be written to the map-storage. | ||
|  | # Default is 0 | ||
|  | #write-markers-interval: 10 | ||
|  | 
 | ||
|  | # The interval in seconds that the players will be written to the map-storage. | ||
|  | # This is useful if you can't create a live-connection between the server and the webapp | ||
|  | # and the players can only be updated via the map-storage. | ||
|  | # 0 or lower means that the players will never be written to the map-storage. | ||
|  | # Default is 0 | ||
|  | #write-players-interval: 3 | ||
|  | 
 | ||
|  | # Download the skin from mojang-serves when a player joins your server, so it can be used for the player-markers. | ||
|  | # Default is true | ||
|  | skin-download: true | ||
|  | 
 | ||
|  | # The amount of players that is needed to pause BlueMap's render-threads. | ||
|  | # -> If this amount of players or more is online, bluemap will stop rendering map-updates until enough players | ||
|  | #    have logged off again | ||
|  | # Setting this to 0 or -1 will disable this feature -> bluemap will not pause rendering | ||
|  | # Default is -1 | ||
|  | player-render-limit: -1 | ||
|  | 
 | ||
|  | # The interval in minutes in which a full map-update will be triggered. | ||
|  | # This is ADDITIONALLY to the normal map-update process (in case that fails to detect any file-changes). | ||
|  | # ! This DOESN'T re-render the entire map each time, it only checks if there are some changes that have not been rendered yet! | ||
|  | # Default is 1440 (24 hours) | ||
|  | full-update-interval: 1440 |