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| This directory is for a few additional options for YUNG's Better Desert Temples. | ||||
| Options provided may vary by version. | ||||
| This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options. | ||||
| For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder. | ||||
| If no subdirectory for your version is created, then that version probably does not support the additional options. | ||||
| NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! | ||||
| For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'. | ||||
							
								
								
									
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								config/betterdeserttemples/fabric-1_20/README.txt
									
									
									
									
									
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| ###################################### | ||||
| #          armorstands.json          # | ||||
| ###################################### | ||||
|   This file contains ItemRandomizers describing the probability distribution of armor on armor stands. | ||||
| Armor stands spawn in armory rooms and wardrobe rooms. | ||||
| For information on ItemRandomizers, see the bottom of this README. | ||||
| ###################################### | ||||
| #          itemframes.json          # | ||||
| ###################################### | ||||
|   This file contains ItemRandomizers describing the probability distribution of items in item frames. | ||||
| Item frames only spawn in food storage rooms and armoury rooms. | ||||
| For information on ItemRandomizers, see the bottom of this README. | ||||
| ###################################### | ||||
| #         ItemRandomizers          # | ||||
| ###################################### | ||||
| Describes a set of items and the probability of each item being chosen. | ||||
|  - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen. | ||||
|       The total sum of all probabilities SHOULD NOT exceed 1.0! | ||||
|  - defaultItem: The item used for any leftover probability ranges. | ||||
|       For example, if the total sum of all the probabilities of the entries is 0.6, then | ||||
|       there is a 0.4 chance of the defaultItem being selected. | ||||
| Here's an example ItemRandomizer: | ||||
| "entries": { | ||||
|   "minecraft:stone_axe": 0.25, | ||||
|   "minecraft:shield": 0.2, | ||||
|   "minecraft:air": 0.1 | ||||
| }, | ||||
| "defaultItem": "minecraft:iron_axe" | ||||
| For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield, | ||||
| 10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item). | ||||
							
								
								
									
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| { | ||||
|   "armoryHelmets": { | ||||
|     "entries": { | ||||
|       "chainmail_helmet": 0.3, | ||||
|       "golden_helmet": 0.2 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "wardrobeHelmets": { | ||||
|     "entries": { | ||||
|       "leather_helmet": 0.4, | ||||
|       "chainmail_helmet": 0.2 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "armoryChestplates": { | ||||
|     "entries": { | ||||
|       "golden_chestplate": 0.2, | ||||
|       "chainmail_chestplate": 0.3 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "wardrobeChestplates": { | ||||
|     "entries": { | ||||
|       "leather_chestplate": 0.4, | ||||
|       "chainmail_chestplate": 0.2 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "armoryLeggings": { | ||||
|     "entries": { | ||||
|       "chainmail_leggings": 0.3, | ||||
|       "golden_leggings": 0.2 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "wardrobeLeggings": { | ||||
|     "entries": { | ||||
|       "chainmail_leggings": 0.2, | ||||
|       "leather_leggings": 0.4 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "armoryBoots": { | ||||
|     "entries": { | ||||
|       "chainmail_boots": 0.3, | ||||
|       "golden_boots": 0.2 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "wardrobeBoots": { | ||||
|     "entries": { | ||||
|       "chainmail_boots": 0.2, | ||||
|       "leather_boots": 0.4 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   } | ||||
| } | ||||
							
								
								
									
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| { | ||||
|   "armouryItems": { | ||||
|     "entries": { | ||||
|       "stone_sword": 0.05, | ||||
|       "name_tag": 0.05, | ||||
|       "shield": 0.1, | ||||
|       "golden_sword": 0.1, | ||||
|       "stone_axe": 0.05, | ||||
|       "golden_axe": 0.1, | ||||
|       "bow": 0.1, | ||||
|       "arrow": 0.05 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   }, | ||||
|   "storageItems": { | ||||
|     "entries": { | ||||
|       "cookie": 0.1, | ||||
|       "bread": 0.2, | ||||
|       "slime_ball": 0.05, | ||||
|       "potato": 0.2, | ||||
|       "melon_seeds": 0.025, | ||||
|       "beetroot_seeds": 0.025, | ||||
|       "rabbit_foot": 0.01, | ||||
|       "wheat_seeds": 0.025, | ||||
|       "pumpkin_seeds": 0.025, | ||||
|       "honey_bottle": 0.1, | ||||
|       "cake": 0.1 | ||||
|     }, | ||||
|     "defaultItem": "air" | ||||
|   } | ||||
| } | ||||
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