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								config/bluemap/maps/new_world_the_end.conf
									
									
									
									
									
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| ##                          ## | ||||
| ##         BlueMap          ## | ||||
| ##        Map-Config        ## | ||||
| ##                          ## | ||||
|  | ||||
| # The path to the save-folder of the world to render. | ||||
| #  (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app | ||||
| #   but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.) | ||||
| world: "saves/New World" | ||||
|  | ||||
| # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" | ||||
| # or any dimension-key introduced by a mod or datapack. | ||||
| dimension: "minecraft:the_end" | ||||
|  | ||||
| # The display-name of this map -> how this map will be named on the webapp. | ||||
| # You can change this at any time. | ||||
| # Default is the id of this map | ||||
| name: "New World (the_end)" | ||||
|  | ||||
| # A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later. | ||||
| # The value needs to be an integer but it can be negative. | ||||
| # You can change this at any time. | ||||
| # Default is 0 | ||||
| sorting: 200 | ||||
|  | ||||
| # The position on the world where the map will be centered if you open it. | ||||
| # You can change this at any time. | ||||
| # This defaults to the world-spawn if you don't set it. | ||||
| #start-pos: {x:500, z:-820} | ||||
|  | ||||
| # The color of the sky as a hex-color | ||||
| # You can change this at any time. | ||||
| # Default is "#7dabff" | ||||
| sky-color: "#080010" | ||||
|  | ||||
| # The color of the void as a hex-color | ||||
| # You can change this at any time. | ||||
| # Default is "#000000" | ||||
| void-color: "#080010" | ||||
|  | ||||
| # Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight. | ||||
| # 0 is no ambient light, 1 is fully lighted. | ||||
| # You can change this at any time. | ||||
| # Default is 0 | ||||
| ambient-light: 0.6 | ||||
|  | ||||
| # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground. | ||||
| # More specific: Block-Faces that have a sunlight/skylight value of 0 are removed. | ||||
| # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. | ||||
| # Changing this value requires a re-render of the map. | ||||
| # Set to a very high value to remove caves everywhere (e.g. 10000) | ||||
| # Set to a very low value to remove nothing and render all caves (e.g. -10000) | ||||
| # Default is 55 (slightly below water-level) | ||||
| remove-caves-below-y: -10000 | ||||
|  | ||||
| # This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at. | ||||
| # Everything above that (heightmap-relative) y-level will not be removed. | ||||
| # Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection. | ||||
| # Changing this value requires a re-render of the map. | ||||
| # Defaults to 10000 (disabled) | ||||
| cave-detection-ocean-floor: -5 | ||||
|  | ||||
| # With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves". | ||||
| # (See: remove-caves-below-y) | ||||
| # Changing this value requires a re-render of the map. | ||||
| # Default is false | ||||
| cave-detection-uses-block-light: false | ||||
|  | ||||
| # With the below values you can limit the map-render. | ||||
| # This can be used to ignore the nethers ceiling or render only a certain part of a world. | ||||
| # If you change these values, bluemap automatically tries to update the map, | ||||
| # including deleting map-tiles which are outside the new limits. | ||||
| # Default is no min or max value (= infinite bounds) | ||||
| #min-x: -4000 | ||||
| #max-x: 4000 | ||||
| #min-z: -4000 | ||||
| #max-z: 4000 | ||||
| #min-y: 50 | ||||
| #max-y: 100 | ||||
|  | ||||
| # The minimum "inhabitedTime" value that a chunk must have to be rendered. | ||||
| # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. | ||||
| # Default is 0 | ||||
| min-inhabited-time: 0 | ||||
|  | ||||
| # Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR, | ||||
| # this means you can see the blocks where the world is cut (instead of having a see-through/xray view). | ||||
| # This has only an effect if you set some render-bounds above. | ||||
| # Changing this value requires a re-render of the map. | ||||
| # Default is true | ||||
| render-edges: true | ||||
|  | ||||
| # Whether the hires-layer will be saved to the storage. | ||||
| # Disabling this will speed up rendering and reduce the size of the map-files a lot. | ||||
| # But you will not be able to see the full 3d-models if you zoom in on the map. | ||||
| # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. | ||||
| # Changing this to true will require a re-render of the map. | ||||
| # Default is true | ||||
| save-hires-layer: true | ||||
|  | ||||
| # This defines the storage-config that will be used to save this map. | ||||
| # You can find your storage configs next to this config file in the 'storages'-folder. | ||||
| # Changing this value requires a re-render of the map. The map in the old storage will not be deleted. | ||||
| # Default is "file" | ||||
| storage: "file" | ||||
|  | ||||
| # Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks. | ||||
| # If this is set to true BlueMap will render Chunks even if there is no light-data! | ||||
| # This can be useful for example if some mod prevents light-data from being saved correctly. | ||||
| # However, this also has a few drawbacks: | ||||
| # - For those chunks, every block will always be fully lit | ||||
| # - Night-mode might not work correctly | ||||
| # - Caves will always be rendered (ignoring the 'renderCaves' setting) | ||||
| # Default is false | ||||
| ignore-missing-light-data: false | ||||
|  | ||||
| # Here you can define any static marker-sets with markers that should be displayed on the map. | ||||
| # You can change this at any time. | ||||
| # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. | ||||
| # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html | ||||
| marker-sets: { | ||||
|  | ||||
|   # Please check out the wiki for information on how to configure this: | ||||
|   # https://bluemap.bluecolored.de/wiki/customization/Markers.html | ||||
|  | ||||
| } | ||||
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