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								config/bluemap/plugin.conf
									
									
									
									
									
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							| @ -0,0 +1,72 @@ | ||||
| ##                          ## | ||||
| ##         BlueMap          ## | ||||
| ##      Plugin-Config       ## | ||||
| ##                          ## | ||||
|  | ||||
| # If the server should send player-positions to the webapp. | ||||
| # This only works if the integrated webserver is enabled. | ||||
| # Default is true | ||||
| live-player-markers: true | ||||
|  | ||||
| # A list of gamemodes that will prevent a player from appearing on the map. | ||||
| # Possible values are: survival, creative, spectator, adventure | ||||
| hidden-game-modes: [ | ||||
| 	"spectator" | ||||
| ] | ||||
|  | ||||
| # If this is true, players that are vanished (by a plugin) will be hidden on the map. | ||||
| # (This only works with Spigot and Sponge based vanish-plugins) | ||||
| # Default is true | ||||
| hide-vanished: true | ||||
|  | ||||
| # If this is true, players that have an invisibility (potion-)effect will be hidden on the map. | ||||
| # Default is true | ||||
| hide-invisible: true | ||||
|  | ||||
| # If this is true, players that are sneaking will be hidden on the map. | ||||
| # Default is false | ||||
| hide-sneaking: false | ||||
|  | ||||
| # Hides the player if they are in a sky or block-light level below the given number. | ||||
| # BOTH values have to be below the threshold for the player to be hidden! | ||||
| # E.g. if you set both to 1, then the player will be hidden on the map if they are in absolute darkness | ||||
| # Or, if you want players only be visible on the surface you set the sky-threshold to something between 1 and 15 | ||||
| # and the block-threshold to 16 | ||||
| # Default is 0 (don't hide the player) | ||||
| hide-below-sky-light: 0 | ||||
| hide-below-block-light: 0 | ||||
|  | ||||
| # If this is true, players that are on a different world than the viewed map will not appear on the player-list. | ||||
| # Default is false | ||||
| hide-different-world: false | ||||
|  | ||||
| # The interval in seconds that the markers will be written to the map-storage. | ||||
| # This is useful if you can't create a live-connection between the server and the webapp | ||||
| # and the markers can only be updated via the map-storage. | ||||
| # 0 or lower means that the markers will never be written to the map-storage. | ||||
| # Default is 0 | ||||
| #write-markers-interval: 10 | ||||
|  | ||||
| # The interval in seconds that the players will be written to the map-storage. | ||||
| # This is useful if you can't create a live-connection between the server and the webapp | ||||
| # and the players can only be updated via the map-storage. | ||||
| # 0 or lower means that the players will never be written to the map-storage. | ||||
| # Default is 0 | ||||
| #write-players-interval: 3 | ||||
|  | ||||
| # Download the skin from mojang-serves when a player joins your server, so it can be used for the player-markers. | ||||
| # Default is true | ||||
| skin-download: true | ||||
|  | ||||
| # The amount of players that is needed to pause BlueMap's render-threads. | ||||
| # -> If this amount of players or more is online, bluemap will stop rendering map-updates until enough players | ||||
| #    have logged off again | ||||
| # Setting this to 0 or -1 will disable this feature -> bluemap will not pause rendering | ||||
| # Default is -1 | ||||
| player-render-limit: -1 | ||||
|  | ||||
| # The interval in minutes in which a full map-update will be triggered. | ||||
| # This is ADDITIONALLY to the normal map-update process (in case that fails to detect any file-changes). | ||||
| # ! This DOESN'T re-render the entire map each time, it only checks if there are some changes that have not been rendered yet! | ||||
| # Default is 1440 (24 hours) | ||||
| full-update-interval: 1440 | ||||
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