update to 1.6.1

This commit is contained in:
tonitch 2025-03-16 19:52:58 +01:00
parent 5c47488dcc
commit 6de6f2e006
Signed by: tonitch
GPG Key ID: A78D6421F083D42E
5164 changed files with 90075 additions and 169 deletions

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@ -0,0 +1,77 @@
{
"blacklist": [
"minecraft:allay",
"minecraft:axolotl",
"minecraft:bat",
"minecraft:camel",
"minecraft:cat",
"minecraft:chicken",
"minecraft:cod",
"minecraft:cow",
"minecraft:donkey",
"minecraft:frog",
"minecraft:glow_squid",
"minecraft:horse",
"minecraft:mooshroom",
"minecraft:mule",
"minecraft:ocelot",
"minecraft:parrot",
"minecraft:pig",
"minecraft:pufferfish",
"minecraft:rabbit",
"minecraft:salmon",
"minecraft:sheep",
"minecraft:skeleton_horse",
"minecraft:sniffer",
"minecraft:squid",
"minecraft:strider",
"minecraft:tadpole",
"minecraft:tropical_fish",
"minecraft:turtle",
"minecraft:wandering_trader",
"minecraft:cave_spider",
"minecraft:dolphin",
"minecraft:drowned",
"minecraft:enderman",
"minecraft:fox",
"minecraft:goat",
"minecraft:iron_golem",
"minecraft:llama",
"minecraft:panda",
"minecraft:polar_bear",
"minecraft:spider",
"minecraft:trader_llama",
"minecraft:wolf",
"minecraft:zombified_piglin",
"minecraft:blaze",
"minecraft:creeper",
"minecraft:elder_guardian",
"minecraft:endermite",
"minecraft:evoker",
"minecraft:ghast",
"minecraft:guardian",
"minecraft:hoglin",
"minecraft:husk",
"minecraft:magma_cube",
"minecraft:phantom",
"minecraft:piglin_brute",
"minecraft:pillager",
"minecraft:ravager",
"minecraft:silverfish",
"minecraft:skeleton",
"minecraft:slime",
"minecraft:stray",
"minecraft:vex",
"minecraft:vindicator",
"minecraft:warden",
"minecraft:witch",
"minecraft:wither",
"minecraft:wither_skeleton",
"minecraft:zoglin",
"minecraft:zombie",
"minecraft:zombie_villager",
"biomeswevegone:man_o_war",
"biomeswevegone:oddion",
"biomeswevegone:pumpkin_warden"
]
}

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@ -0,0 +1,48 @@
{
"use": [
{
"predicate": "academy:hunt",
"commands": [
"/hunt"
],
"consumable": false,
"context": "PLAYER"
},
{
"predicate": [
"academy:shiny_incense",
"kubejs:shinyincense"
],
"commands": [
"/execute as ${user_name} run yacb remove ${user_name} shiny",
"/execute as ${user_name} run yacb boost ${user_name} 4 24000 shiny"
],
"consumable": true,
"context": "SERVER"
},
{
"predicate": [
"academy:strong_shiny_incense",
"kubejs:strongshinyincense"
],
"commands": [
"/execute as ${user_name} run yacb remove ${user_name} shiny",
"/execute as ${user_name} run yacb boost ${user_name} 8 36000 shiny"
],
"consumable": true,
"context": "SERVER"
},
{
"predicate": [
"academy:uber_shiny_incense",
"kubejs:ubershinyincense"
],
"commands": [
"/execute as ${user_name} run yacb remove ${user_name} shiny",
"/execute as ${user_name} run yacb boost ${user_name} 12 72000 shiny"
],
"consumable": true,
"context": "SERVER"
}
]
}

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@ -6,95 +6,65 @@
"min": 0,
"max": 10
},
"200.0": {
"800.0": {
"type": "uniform",
"min": 0,
"max": 15
},
"400.0": {
"1600.0": {
"type": "uniform",
"min": 0,
"max": 20
},
"600.0": {
"2400.0": {
"type": "uniform",
"min": 0,
"max": 25
},
"800.0": {
"3200.0": {
"type": "uniform",
"min": 0,
"max": 30
},
"1000.0": {
"4000.0": {
"type": "uniform",
"min": 0,
"max": 35
},
"1200.0": {
"4800.0": {
"type": "uniform",
"min": 0,
"max": 40
},
"1400.0": {
"5600.0": {
"type": "uniform",
"min": 0,
"max": 45
},
"1600.0": {
"6400.0": {
"type": "uniform",
"min": 0,
"max": 50
},
"1800.0": {
"7200.0": {
"type": "uniform",
"min": 0,
"max": 55
},
"2000.0": {
"8000.0": {
"type": "uniform",
"min": 0,
"max": 60
},
"2200.0": {
"9000.0": {
"type": "uniform",
"min": 0,
"max": 65
},
"2400.0": {
"10000.0": {
"type": "uniform",
"min": 0,
"max": 70
},
"2600.0": {
"type": "uniform",
"min": 0,
"max": 75
},
"2800.0": {
"type": "uniform",
"min": 0,
"max": 80
},
"3000.0": {
"type": "uniform",
"min": 0,
"max": 85
},
"3200.0": {
"type": "uniform",
"min": 0,
"max": 90
},
"3400.0": {
"type": "uniform",
"min": 0,
"max": 95
},
"3600.0": {
"type": "uniform",
"min": 0,
"max": 100
}
}
}

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@ -13,7 +13,7 @@
],
"spawnYaw": -90.0,
"spawnPitch": 0.0,
"playerDuration": 36000,
"playerDuration": 72000,
"providedSafariBalls": 32,
"startEpoch": 25200000,
"restartDelay": 86400000,

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@ -0,0 +1,27 @@
{
"startItems": [
{
"id": "academy:star_badge",
"count": 1
},
{
"id": "academy:star_badge",
"count": 1
},
{
"id": "academy:star_badge",
"count": 1
},
{
"id": "academy:star_badge",
"count": 1
},
{
"id": "academy:star_badge",
"count": 1
}
],
"validItems": [
"academy:star_badge"
]
}

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@ -0,0 +1,11 @@
{
"version": 1,
"defaultConfig": {
"stepMode": "STEP",
"stepHeight": 1.25,
"sneakHeight": 0.6,
"sprintHeight": 1.25,
"useFullRange": false
},
"worlds": { }
}

File diff suppressed because it is too large Load Diff

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@ -5,7 +5,7 @@
# <user_home>/.minecraft_global_packs/optional_datapacks
# <user_home>/.minecraft_global_packs/required_resourcepacks
# <user_home>/.minecraft_global_packs/optional_resourcepacks
enable_system_global_packs = true
enable_system_global_packs = false
#This config allows you to add or remove folders or single files as Data-/Resourcepacks
#For that simply specify the file path to the folder/file relative to your .minecraft or instance folder

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@ -0,0 +1,12 @@
{
"announceAdvancements": false,
"disableElytraMovementCheck": true,
"disableRaids": true,
"doMobSpawning": false,
"doPatrolSpawning": false,
"doTraderSpawning": false,
"doWardenSpawning": false,
"keepInventory": true,
"moneyDropPercentage": 0,
"playersSleepingPercentage": 30
}

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@ -48,14 +48,6 @@
"lootr:trophy",
"sculk_depths:crumbling_dirt",
"!sculk_depths:.*",
"pokeblocks:airuhsea_figurine",
"pokeblocks:damorgo_figurine",
"pokeblocks:doncheadle_figurine",
"pokeblocks:a09robert_figurine",
"pokeblocks:red_communism_figurine",
"pokeblocks:tropsic0_figurine",
"pokeblocks:mik_03_figurine",
"pokeblocks:pohello_figurine",
"pokeblocks:raid_pass",
"pokeblocks:raid_voucher",
"pokeblocks:radiant_voucher",

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@ -16,6 +16,7 @@
"file/Missing Legends V1.2[No Genesect or Regi Resize]",
"file/Vivillon Pride Patterns v1.0",
"file/BattleBond [V1.4]",
"file/CobblemonIcons StarAcademy WithMobs v1.0",
"file/Star Academy"
],
"default_overrides": {

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@ -0,0 +1,279 @@
[camera]
#The distance multiplier on whether or not to hide the player model if the camera gets too close to it. Set to 0 to disable.
#Range: 0.0 ~ 1.7976931348623157E308
keep_camera_out_of_head_distance_multiplier = 0.75
#Size of the camera adjustment per step.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
camera_step_size = 0.025
#The speed multiplier at which the camera transitions between positions.
#Range: 0.05 ~ 1.0
camera_transition_speed_multiplier = 0.25
#The angle at which the camera will be centered when looking down. Set to 0 to disable.
#Range: 0.0 ~ 90.0
center_camera_when_looking_down_angle = 1.0
#Whether or not to dynamically adjust camera offsets depending on space constraints.
dynamically_adjust_offsets = true
#Whether or not to decouple the camera rotation from the player rotation.
decoupled_camera = true
#Whether or not to orient the camera rotation when the player is teleported. This includes passenger (dis-)mounting and traveling through portals.
orient_camera_on_teleport = true
[camera.offset]
#Third person camera x-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_x = -0.75
#Third person camera y-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_y = 0.0
#Third person camera z-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_z = 4.0
[camera.offset.min]
#When x-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_x = -3.0
#When y-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_y = -1.0
#When z-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_z = -3.0
[camera.offset.max]
#When x-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_x = 3.0
#When y-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_y = 1.5
#When z-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_z = 5.0
[camera.offset.limits]
#Whether or not x-offset adjustment has limits.
unlimited_offset_x = false
#Whether or not y-offset adjustment has limits.
unlimited_offset_y = false
#Whether or not z-offset adjustment has limits.
unlimited_offset_z = false
[camera.offset.multiplier.passenger]
#x-offset multiplier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#y-offset multiplier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#z-offset multiplier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0
[camera.offset.multiplier.sprint]
#x-offset multiplier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#y-offset multiplier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#z-offset multiplier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0
[camera.offset.multiplier.aiming]
#x-offset multiplier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#y-offset multiplier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#z-offset multiplier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0
[camera.offset.multiplier.fall_flying]
#x-offset multiplier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#y-offset multiplier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#z-offset multiplier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0
[camera.offset.multiplier.climbing]
#x-offset multiplier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_x = 0.0
#y-offset multiplier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#z-offset multiplier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0
[camera.offset.modifiers.passenger]
#x-offset modifier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_x = 0.0
#y-offset modifier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_y = 0.0
#z-offset modifier for when the player is a passenger.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_z = 0.0
[camera.offset.modifiers.sprint]
#x-offset modifier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_x = 0.0
#y-offset modifier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_y = 0.0
#z-offset modifier for when the player is sprinting.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_z = 0.0
[camera.offset.modifiers.aiming]
#x-offset modifier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_x = 0.0
#y-offset modifier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_y = 0.0
#z-offset modifier for when the player is aiming.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_z = 0.0
[camera.offset.modifiers.fall_flying]
#x-offset modifier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_x = 0.0
#y-offset modifier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_y = 0.0
#z-offset modifier for when using Elytra.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_z = 0.0
[camera.offset.modifiers.climbing]
#x-offset modifier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_x = 0.0
#y-offset modifier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_y = 0.0
#z-offset modifier for when the player is climbing.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
modifier_offset_z = 0.0
[perspective]
#The default perspective when you load the game.
#Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING
default_perspective = "FIRST_PERSON"
#Whether or not to remember the last perspective used.
remember_last_perspective = true
#Whether or not to replace the default third person perspective.
replace_default_perspective = false
#Whether or not the first person perspective is enabled.
first_person_enabled = true
#Whether or not the third person front perspective is enabled.
third_person_front_enabled = false
#Whether or not the third person back perspective is enabled.
third_person_back_enabled = false
[player]
#Whether or not to adjust the player model transparency when view is obstructed. Changing this value may require a game restart to take full effect.
adjust_player_transparency = true
#The angle at which the player will no longer be rendered when looking up. Set to 0 to disable.
#Range: 0.0 ~ 90.0
hide_player_when_looking_up_angle = 0.0
#Whether the x-rot of the player should follow the camera x-rot. This config option only applies when camera is decoupled.
player_x_rot_follows_camera = false
#Whether the y-rot of the player should follow the camera y-rot. This config option only applies when camera is decoupled.
player_y_rot_follows_camera = false
#The maximum angle to which the player y-rot follows the camera y-rot. This config option only applies when player y-rot follows camera option is enabled.
#Range: 0.0 ~ 180.0
player_y_rot_follow_angle_limit = 90.0
[player.turning]
#Whether to turn the player when using an item. This config option only applies when camera is decoupled.
#Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET
when_using_item = "ALWAYS"
#Whether to turn the player when attacking. This config option only applies when camera is decoupled.
#Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET
when_attacking = "ALWAYS"
#Whether to turn the player when interacting with blocks. This config option only applies when camera is decoupled.
#Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET
when_interacting = "ALWAYS"
#Whether to turn the player when picking blocks or entities. This config option only applies when camera is decoupled.
#Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET
when_picking = "ALWAYS"
#The time in ticks the player will remain turned after the interaction has ended. Set to 0 to disable. This config option only applies when camera is decoupled.
#Range: > 0
turning_lock_time = 4
[object_picker]
#The raytrace distance used for the dynamic crosshair.
#Range: 0.0 ~ 1.7976931348623157E308
custom_raytrace_distance = 400.0
#Whether or not to use the custom raytrace distance used for the dynamic crosshair.
use_custom_raytrace_distance = true
[object_picker.pick_origin]
#The origin where the entity pick starts when using the static crosshair.
#Allowed Values: PLAYER, CAMERA
entity_pick_origin = "PLAYER"
#The origin where the block pick starts when using the static crosshair.
#Allowed Values: PLAYER, CAMERA
block_pick_origin = "PLAYER"
[object_picker.pick_vector]
#The vector direction of the raytrace when picking objects. This config option only applies when using the dynamic crosshair.
#Allowed Values: PLAYER, CAMERA
pick_vector = "CAMERA"
[crosshair]
#Crosshair type to use for shoulder surfing.
#Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP, DYNAMIC_WITH_1PP
crosshair_type = "STATIC"
#Items that when held, trigger the dynamic crosshair in adaptive mode. This config option supports regular expressions. Example: 'minecraft:.*sword' matches 'minecraft:wooden_sword' and 'minecraft:netherite_sword'.
adaptive_crosshair_hold_items = ["minecraft:snowball", "minecraft:egg", "minecraft:experience_bottle", "minecraft:ender_pearl", "minecraft:splash_potion", "minecraft:fishing_rod", "minecraft:lingering_potion"]
#Items that when used, trigger the dynamic crosshair in adaptive mode. This config option supports regular expressions. Example: 'minecraft:.*sword' matches 'minecraft:wooden_sword' and 'minecraft:netherite_sword'.
adaptive_crosshair_use_items = []
#Item properties of an item, that when held, trigger the dynamic crosshair in adaptive mode.
adaptive_crosshair_hold_item_properties = ["minecraft:charged"]
#Item properties of an item, that when used, trigger the dynamic crosshair in adaptive mode.
adaptive_crosshair_use_item_properties = ["minecraft:pull", "minecraft:throwing"]
[crosshair.obstruction]
#When the crosshair type is static, shows an additional indicator on obstacles that stand between you and your target.
show_obstruction_indicator = true
#Only show the obstruction indicator when using items that would trigger the adaptive crosshair.
only_when_aiming = true
#Hide the obstruction indicator when it is too close to the main crosshair. Distance measured in scaled pixels.
#Range: > 0
min_distance_to_crosshair = 8
#Ignore obstructions that are too far away from the player. Distance measured in blocks. Set to 0 to disable.
#Range: 0.0 ~ 1.7976931348623157E308
max_distance_to_obstruction = 20.0
[crosshair.visibility]
#Crosshair visibility for first person.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
first_person = "ALWAYS"
#Crosshair visibility for third person back.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
third_person_back = "NEVER"
#Crosshair visibility for third person front.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
third_person_front = "NEVER"
#Crosshair visibility for shoulder surfing.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
shoulder_surfing = "ALWAYS"
[audio]
#Whether to center sounds made by the player.
center_player_sounds = false

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@ -16,7 +16,7 @@
"other_set": "#mvs:common_avoid"
},
"spacing": 90,
"spacing": 320,
"separation": 0
}

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@ -0,0 +1,176 @@
{
"type": "minecraft:chest",
"pools": [
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "loot_table",
"name": "minecraft:numismatic/bronze_tier1"
}
],
"rolls": {
"type": "minecraft:uniform",
"max": 1.0,
"min": 1.0
}
},
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "loot_table",
"weight": 1,
"name": "minecraft:cobblemon/cobblefood_loot_tier1"
},
{
"type": "minecraft:item",
"weight": 3,
"name": "minecraft:air"
}
],
"rolls": {
"type": "minecraft:uniform",
"max": 1.0,
"min": 1.0
}
},
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "loot_table",
"weight": 1,
"name": "minecraft:cobblemon/pokeblocks_tier1"
},
{
"type": "minecraft:item",
"weight": 30,
"name": "minecraft:air"
}
],
"rolls": {
"type": "minecraft:uniform",
"max": 1.0,
"min": 1.0
}
},
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "loot_table",
"weight": 1,
"name": "minecraft:cobblemon/nature_changer"
},
{
"type": "minecraft:item",
"weight": 100,
"name": "minecraft:air"
}
],
"rolls": 1.0
},
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "loot_table",
"name": "minecraft:cobblemon/basic_loot",
"weight": 15
},
{
"type": "minecraft:item",
"name": "cobblemon:exp_candy_s",
"functions": [
{
"add": false,
"count": {
"type": "minecraft:uniform",
"max": 4.0,
"min": 1.0
},
"function": "minecraft:set_count"
}
],
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View File

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View File

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View File

@ -0,0 +1,159 @@
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