127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| ##                          ##
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| ##         BlueMap          ##
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| ##        Map-Config        ##
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| ##                          ##
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| 
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| # The path to the save-folder of the world to render.
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| #  (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
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| #   but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
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| world: "saves/New World"
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| 
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| # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
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| # or any dimension-key introduced by a mod or datapack.
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| dimension: "solara_dimension:solarademension"
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| 
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| # The display-name of this map -> how this map will be named on the webapp.
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| # You can change this at any time.
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| # Default is the id of this map
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| name: "New World (solara_dimension:solarademension)"
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| 
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| # A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
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| # The value needs to be an integer but it can be negative.
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| # You can change this at any time.
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| # Default is 0
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| sorting: 0
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| 
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| # The position on the world where the map will be centered if you open it.
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| # You can change this at any time.
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| # This defaults to the world-spawn if you don't set it.
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| #start-pos: {x:500, z:-820}
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| 
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| # The color of the sky as a hex-color
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| # You can change this at any time.
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| # Default is "#7dabff"
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| sky-color: "#7dabff"
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| 
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| # The color of the void as a hex-color
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| # You can change this at any time.
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| # Default is "#000000"
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| void-color: "#000000"
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| 
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| # Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
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| # 0 is no ambient light, 1 is fully lighted.
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| # You can change this at any time.
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| # Default is 0
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| ambient-light: 0.1
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| 
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| # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
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| # More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
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| # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
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| # Changing this value requires a re-render of the map.
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| # Set to a very high value to remove caves everywhere (e.g. 10000)
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| # Set to a very low value to remove nothing and render all caves (e.g. -10000)
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| # Default is 55 (slightly below water-level)
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| remove-caves-below-y: 55
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| 
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| # This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
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| # Everything above that (heightmap-relative) y-level will not be removed.
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| # Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
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| # Changing this value requires a re-render of the map.
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| # Defaults to 10000 (disabled)
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| cave-detection-ocean-floor: -5
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| 
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| # With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
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| # (See: remove-caves-below-y)
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| # Changing this value requires a re-render of the map.
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| # Default is false
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| cave-detection-uses-block-light: false
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| 
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| # With the below values you can limit the map-render.
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| # This can be used to ignore the nethers ceiling or render only a certain part of a world.
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| # If you change these values, bluemap automatically tries to update the map,
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| # including deleting map-tiles which are outside the new limits.
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| # Default is no min or max value (= infinite bounds)
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| #min-x: -4000
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| #max-x: 4000
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| #min-z: -4000
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| #max-z: 4000
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| #min-y: 50
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| #max-y: 100
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| 
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| # The minimum "inhabitedTime" value that a chunk must have to be rendered.
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| # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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| # Default is 0
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| min-inhabited-time: 0
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| 
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| # Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
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| # this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
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| # This has only an effect if you set some render-bounds above.
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| # Changing this value requires a re-render of the map.
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| # Default is true
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| render-edges: true
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| 
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| # Whether the hires-layer will be saved to the storage.
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| # Disabling this will speed up rendering and reduce the size of the map-files a lot.
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| # But you will not be able to see the full 3d-models if you zoom in on the map.
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| # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
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| # Changing this to true will require a re-render of the map.
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| # Default is true
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| save-hires-layer: true
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| 
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| # This defines the storage-config that will be used to save this map.
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| # You can find your storage configs next to this config file in the 'storages'-folder.
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| # Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
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| # Default is "file"
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| storage: "file"
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| 
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| # Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
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| # If this is set to true BlueMap will render Chunks even if there is no light-data!
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| # This can be useful for example if some mod prevents light-data from being saved correctly.
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| # However, this also has a few drawbacks:
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| # - For those chunks, every block will always be fully lit
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| # - Night-mode might not work correctly
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| # - Caves will always be rendered (ignoring the 'renderCaves' setting)
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| # Default is false
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| ignore-missing-light-data: false
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| 
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| # Here you can define any static marker-sets with markers that should be displayed on the map.
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| # You can change this at any time.
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| # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
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| # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
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| marker-sets: {
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| 
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|   # Please check out the wiki for information on how to configure this:
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|   # https://bluemap.bluecolored.de/wiki/customization/Markers.html
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| 
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| }
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