21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								snippet basev "base for vertex shader"
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								#version ${1:${VISUAL:420}} core
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								layout (location = 0) in vec3 aPos;
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								void main(){
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									gl_Position = vec4(aPos, 1.0);
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									$0
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								}
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								endsnippet
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								snippet basef "base for fragment shader"
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								#version ${1:${VISUAL:420}} core
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								out vec4 FragColor;
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								void main(){
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									FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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								}
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								endsnippet
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