21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | snippet basev "base for vertex shader" | ||
|  | #version ${1:${VISUAL:420}} core | ||
|  | 
 | ||
|  | layout (location = 0) in vec3 aPos; | ||
|  | 
 | ||
|  | void main(){ | ||
|  | 	gl_Position = vec4(aPos, 1.0); | ||
|  | 	$0 | ||
|  | } | ||
|  | endsnippet | ||
|  | 
 | ||
|  | snippet basef "base for fragment shader" | ||
|  | #version ${1:${VISUAL:420}} core | ||
|  | 
 | ||
|  | out vec4 FragColor; | ||
|  | 
 | ||
|  | void main(){ | ||
|  | 	FragColor = vec4(1.0, 0.0, 0.0, 1.0); | ||
|  | } | ||
|  | endsnippet |