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								vim/.vim/UltiSnips/glsl.snippets
									
									
									
									
									
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							| @ -0,0 +1,20 @@ | ||||
| snippet basev "base for vertex shader" | ||||
| #version ${1:${VISUAL:420}} core | ||||
|  | ||||
| layout (location = 0) in vec3 aPos; | ||||
|  | ||||
| void main(){ | ||||
| 	gl_Position = vec4(aPos, 1.0); | ||||
| 	$0 | ||||
| } | ||||
| endsnippet | ||||
|  | ||||
| snippet basef "base for fragment shader" | ||||
| #version ${1:${VISUAL:420}} core | ||||
|  | ||||
| out vec4 FragColor; | ||||
|  | ||||
| void main(){ | ||||
| 	FragColor = vec4(1.0, 0.0, 0.0, 1.0); | ||||
| } | ||||
| endsnippet | ||||
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