20 lines
288 B
GLSL
20 lines
288 B
GLSL
#version 330 core
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in vec3 Color;
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in vec2 TexCoords;
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uniform int triangleColor;
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uniform sampler2D kitty;
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uniform sampler2D puppy;
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out vec4 outColor;
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void main(){
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vec4 kit = texture(kitty, TexCoords);
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vec4 pup = texture(puppy, TexCoords);
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outColor = pup;
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}
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/* vim: set ft=glsl: */
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