gameoflife/shader.fs
2023-05-31 23:01:19 +02:00

20 lines
288 B
GLSL

#version 330 core
in vec3 Color;
in vec2 TexCoords;
uniform int triangleColor;
uniform sampler2D kitty;
uniform sampler2D puppy;
out vec4 outColor;
void main(){
vec4 kit = texture(kitty, TexCoords);
vec4 pup = texture(puppy, TexCoords);
outColor = pup;
}
/* vim: set ft=glsl: */