Increment accuaracy in drawtime calculation
This way is a bit more accurate.
This commit is contained in:
		
				
					committed by
					
						 Roberto E. Vargas Caballero
						Roberto E. Vargas Caballero
					
				
			
			
				
	
			
			
			
						parent
						
							c27c731b9f
						
					
				
				
					commit
					6dc2b546ec
				
			
							
								
								
									
										2
									
								
								st.c
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								st.c
									
									
									
									
									
								
							| @ -3992,7 +3992,7 @@ run(void) { | |||||||
|  |  | ||||||
| 		clock_gettime(CLOCK_MONOTONIC, &now); | 		clock_gettime(CLOCK_MONOTONIC, &now); | ||||||
| 		drawtimeout.tv_sec = 0; | 		drawtimeout.tv_sec = 0; | ||||||
| 		drawtimeout.tv_nsec = (1000/xfps) * 1E6; | 		drawtimeout.tv_nsec =  (1000 * 1E6)/ xfps; | ||||||
| 		tv = &drawtimeout; | 		tv = &drawtimeout; | ||||||
|  |  | ||||||
| 		dodraw = 0; | 		dodraw = 0; | ||||||
|  | |||||||
		Reference in New Issue
	
	Block a user