take BORDER into account for selection. (thx Petr Sabata)
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							| @ -392,8 +392,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) { | |||||||
| 	if(b)  | 	if(b)  | ||||||
| 		*b = e->xbutton.button; | 		*b = e->xbutton.button; | ||||||
|  |  | ||||||
| 	*x = e->xbutton.x/xw.cw; | 	*x = (e->xbutton.x - BORDER)/xw.cw; | ||||||
| 	*y = e->xbutton.y/xw.ch; | 	*y = (e->xbutton.y - BORDER)/xw.ch; | ||||||
| 	sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex; | 	sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex; | ||||||
| 	sel.b.y = MIN(sel.by, sel.ey); | 	sel.b.y = MIN(sel.by, sel.ey); | ||||||
| 	sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx; | 	sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx; | ||||||
| @ -403,8 +403,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) { | |||||||
| void | void | ||||||
| bpress(XEvent *e) { | bpress(XEvent *e) { | ||||||
| 	sel.mode = 1; | 	sel.mode = 1; | ||||||
| 	sel.ex = sel.bx = e->xbutton.x/xw.cw; | 	sel.ex = sel.bx = (e->xbutton.x - BORDER)/xw.cw; | ||||||
| 	sel.ey = sel.by = e->xbutton.y/xw.ch; | 	sel.ey = sel.by = (e->xbutton.y - BORDER)/xw.ch; | ||||||
| } | } | ||||||
|  |  | ||||||
| void | void | ||||||
|  | |||||||
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