Trying to fix villager spawn
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		| @ -76,9 +76,9 @@ public class Merchand implements Listener{ | ||||
| 		current = genTrade(System.currentTimeMillis() / (1000 * 60 * 60)); | ||||
| 		next = genTrade(1 + System.currentTimeMillis() / (1000 * 60 * 60)); | ||||
| 		Location center = Bukkit.getWorld("world").getWorldBorder().getCenter(); | ||||
| 		double brdSize = Bukkit.getWorld("world").getWorldBorder().getSize(); | ||||
| 		double brdSize = Bukkit.getWorld("world").getWorldBorder().getSize() - 1; | ||||
| 		double x = new Random().nextDouble(brdSize) - brdSize/2, z = new Random().nextDouble(brdSize) - brdSize/2; | ||||
| 		m = (Villager) Bukkit.getWorld("world").spawnEntity(center.add(x, 100, z), EntityType.VILLAGER); | ||||
| 		m = (Villager) Bukkit.getWorld("world").spawnEntity(center.add(x, 200, z), EntityType.VILLAGER); | ||||
| 		m.getPersistentDataContainer().set(tagger, PersistentDataType.BOOLEAN, true); | ||||
| 		m.setGlowing(true); | ||||
| 		m.setInvulnerable(true); | ||||
|  | ||||
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