deleting piece position when clicked to avoid fantom pieces
	
		
			
	
		
	
	
		
	
		
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				continuous-integration/drone/push Build is passing
				
			
		
		
	
	
				
					
				
			
		
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	continuous-integration/drone/push Build is passing
				
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		@ -58,6 +58,7 @@ public class GameUI extends Group{
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            _piece.setOnMouseReleased(event -> {
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                if(event.getButton() != MouseButton.PRIMARY)
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                    return;
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                p.setPosition(null);
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                if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
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                    && event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
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                {
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