readstdin: allocate amount of items
Keep track of the amount of items (not a total buffer size), allocate an array of new items. For now change BUFSIZ bytes to 256 * sizeof(struct item)).
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							| @ -550,14 +550,16 @@ static void | ||||
| readstdin(void) | ||||
| { | ||||
| 	char *line = NULL; | ||||
| 	size_t i, junk, size = 0; | ||||
| 	size_t i, junk, itemsiz = 0; | ||||
| 	ssize_t len; | ||||
|  | ||||
| 	/* read each line from stdin and add it to the item list */ | ||||
| 	for (i = 0; (len = getline(&line, &junk, stdin)) != -1; i++) { | ||||
| 		if (i + 1 >= size / sizeof *items) | ||||
| 			if (!(items = realloc(items, (size += BUFSIZ)))) | ||||
| 				die("cannot realloc %zu bytes:", size); | ||||
| 		if (i + 1 >= itemsiz) { | ||||
| 			itemsiz += 256; | ||||
| 			if (!(items = realloc(items, itemsiz * sizeof(*items)))) | ||||
| 				die("cannot realloc %zu bytes:", itemsiz * sizeof(*items)); | ||||
| 		} | ||||
| 		if (line[len - 1] == '\n') | ||||
| 			line[len - 1] = '\0'; | ||||
| 		items[i].text = line; | ||||
|  | ||||
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