Adding Gap and texture
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		@ -1,24 +1,28 @@
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package school_project;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.paint.Color;
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import school_project.Utils.MatrixShape;
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import java.io.FileNotFoundException;
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public class GameUI extends BorderPane {
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    public final static int SEGMENT_SIZE = 50;
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    public GameUI(Map level) {
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    public final static int SPACE_SIZE = 5;
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    public GameUI(Map level) throws FileNotFoundException {
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        super();
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        MatrixShape grid = new MatrixShape(level);
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        MatrixShape grid = new MatrixShape(level, true);
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        grid.setAlignment(Pos.CENTER);
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        grid.setColor(Color.WHITE);
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        HBox pieces = new HBox();
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        pieces.setSpacing(10);
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        for (Piece p : level.getPieces()) {
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            MatrixShape _piece = new MatrixShape(p);
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            MatrixShape _piece = new MatrixShape(p, false);
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            _piece.setColor(p.getColor());
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            pieces.getChildren().add(_piece);
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        }
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@ -1,25 +1,31 @@
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package school_project.Utils;
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import javafx.scene.Node;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Rectangle;
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import org.checkerframework.common.reflection.qual.GetClass;
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import school_project.Controller;
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import school_project.GameUI;
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import school_project.Shape;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.util.ArrayList;
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public class MatrixShape extends GridPane {
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    public MatrixShape(){
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        super();
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    }
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    public MatrixShape(Shape shape){
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    public MatrixShape(Shape shape, boolean texture) throws FileNotFoundException {
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        super();
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        setHgap(GameUI.SPACE_SIZE);
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        setVgap(GameUI.SPACE_SIZE);
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        boolean[][] shape_matrix = shape.getShape();
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        for (int i = 0; i < shape_matrix.length; i++) {
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            for (int j = 0; j < shape_matrix[i].length; j++) {
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                if(shape_matrix[i][j]){
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                    Rectangle _cell = new Rectangle(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
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                    Node _cell = texture ? new ImageView(new Image(new FileInputStream(Controller.class.getResource("tile.png").getFile()))) : new Rectangle(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
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                    add(_cell, j, i);
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                }
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            }
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								app/src/main/resources/school_project/tile.png
									
									
									
									
									
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								app/src/main/resources/school_project/tile.png
									
									
									
									
									
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		 After Width: | Height: | Size: 3.8 KiB  | 
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