MapGenerator (#34)
This generate maps following a simple structure First we choose map size depending on the difficulty we grind the edge with a random pattern so the map is not just a square we pick a random open piece and try to make a piece out of it between a size of 1 to 3 and we do this in a loop until all open spaces are filled this is not the best but it's efficient known problem: - We can have sometime a lot of small pieces - We can have weird shape, for instance pieces that are only connected by corner I think this is technically not a problem in the end. but this could be changed Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com> Reviewed-on: #34 Reviewed-by: Mat_02 <diletomatteo@gmail.com>
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								app/src/main/java/school_project/MapGenerator.java
									
									
									
									
									
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								app/src/main/java/school_project/MapGenerator.java
									
									
									
									
									
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package school_project;
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import school_project.Utils.Array;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Random;
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public class MapGenerator {
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    private static final Random rand = new Random();
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    public enum Difficulty {
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        Easy,
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        Medium,
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        Difficult,
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    }
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    public static Map generate(Difficulty difficulty){
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        Vec2 map_size;
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        int depth = 1; // how much the map shape generator could grind
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        // define map size depending on the difficulty
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        switch (difficulty){
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            case Easy -> map_size = new Vec2(rand.nextInt(3, 5), rand.nextInt(3, 5));
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            case Medium -> map_size = new Vec2(rand.nextInt(5, 8), rand.nextInt(5, 8));
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            case Difficult -> {
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                map_size = new Vec2(rand.nextInt(8, 10), rand.nextInt(8, 10));
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                depth = 2;
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            }
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            default -> map_size = new Vec2();
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        }
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        // Cut edges
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        boolean[][] map_shape = new boolean[map_size.x][map_size.y];
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        for (boolean[] b : map_shape) {
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            Arrays.fill(b, true);
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        }
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        for (int i = 0; i < map_shape.length; i++) {
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            for (int j = 0; j < map_shape[0].length; j++) {
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                if(i > depth - 1 && i < map_shape.length - depth && j > depth - 1 && j < map_shape[0].length - depth){
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                        j = map_shape[0].length - depth;
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                }
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                map_shape[i][j] = rand.nextBoolean();
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            }
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        }
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        Map ret = new Map(map_shape);
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        boolean[][] piece_layout = Array.MatrixCopyOf(map_shape);
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        ArrayList<Vec2> EmptySlots = new ArrayList<>();
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        for (int i = 0; i < piece_layout.length; i++) {
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            for (int j = 0; j < piece_layout[i].length; j++) {
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                if(piece_layout[i][j]){
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                    EmptySlots.add(new Vec2(i, j));
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                }
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            }
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        }
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        while (EmptySlots.size() > 0){
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            Collections.shuffle(EmptySlots);
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            Vec2 selected = EmptySlots.get(0);
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            int size = rand.nextInt(1, 4);
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            boolean[][] shape = new boolean[size][size];
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            for(int i = 0; i < size; i++){
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                for (int j = 0; j < size; j++) {
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                    Vec2 checked = new Vec2(i, j).add(selected);
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                    if(EmptySlots.contains(checked)){
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                        EmptySlots.remove(checked);
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                        piece_layout[checked.x][checked.y] = false;
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                        shape[i][j] = true;
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                    }
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                }
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            }
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            ret.addPiece(new Piece(shape));
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        }
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        //generate pieces
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        return ret;
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    }
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}
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								app/src/test/java/school_project/MapGeneratorTest.java
									
									
									
									
									
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								app/src/test/java/school_project/MapGeneratorTest.java
									
									
									
									
									
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package school_project;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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class MapGeneratorTest {
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    @Test
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    void generate() {
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        Map[] maps = new Map[] {
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            MapGenerator.generate(MapGenerator.Difficulty.Easy),
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            MapGenerator.generate(MapGenerator.Difficulty.Medium),
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            MapGenerator.generate(MapGenerator.Difficulty.Difficult),
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        };
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        for(Map m: maps){
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            System.out.println("==========");
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            System.out.println(m);
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            System.out.println("++++++++++++++++++++");
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            for (Piece p: m.getPieces()){
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                System.out.println(p);
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            }
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        }
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    }
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}
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