Commit Graph

12 Commits

Author SHA1 Message Date
cb4811b339 First Controller prototype
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The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction

This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
2023-04-22 17:08:19 +02:00
8749c23333 File Parser for levels (#18)
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Co-authored-by: Debucquoy Anthony (tonitch) <debucquoy.anthony@gmail.com>
Reviewed-on: #18
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-04-21 20:00:15 +02:00
e7d82b3076 Setting default position of vector to 0.
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2023-03-23 11:24:34 +01:00
24df4e376c Adding Pieces positions 2023-03-21 14:14:39 +01:00
4854fef677 wip
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-21 09:56:13 +01:00
71beb69c84 Changing addShape to AddPiece
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-20 23:57:10 +01:00
8d88f01c9d Removing Position because my brain bugged
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-01 23:44:26 +01:00
e983c5aa13 Adding Map class
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:22:07 +01:00
498529f29a Finishing RotateRight
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:05:32 +01:00
e06abe60de Starting Piece Shape and Maps, WIP: wrong algorithm 2023-02-27 00:52:19 +01:00
4055f12fba Starting Window 2023-02-25 13:55:35 +01:00
40b6c8cfb4 Default gradle implementation + openjfx 2023-02-20 15:15:48 +01:00