cb4811b339efa1644a21cca173f83f45fd7197a8
The goal it that for each window "type" there is a subclass of Parrent and we can dynamicly switch between each scene with a fonction This first commit is to see the structure for other to work on it. the goal will be to make it dynamic. at the moment you have to switch the gameState Variable with the window you would like to load.
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