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29b73a31b3 |
49
.drone.yml
Normal file
49
.drone.yml
Normal file
@ -0,0 +1,49 @@
|
||||
---
|
||||
kind: pipeline
|
||||
type: docker
|
||||
name: Check_Requirement
|
||||
|
||||
steps:
|
||||
- name: base_check
|
||||
image: gradle:jdk11-alpine
|
||||
commands:
|
||||
- ./gradlew clean
|
||||
- ./gradlew build
|
||||
- ./gradlew test
|
||||
|
||||
- name: syntax_check
|
||||
image: gradle:jdk11-alpine
|
||||
commands:
|
||||
- ./gradlew check
|
||||
|
||||
---
|
||||
kind: pipeline
|
||||
type: docker
|
||||
name: master_build
|
||||
|
||||
steps:
|
||||
- name: make_archive
|
||||
image: alpine:latest
|
||||
volumes:
|
||||
- name: archives
|
||||
path: /build
|
||||
commands:
|
||||
- apk add --no-cache git
|
||||
- tar cvzf /build/$(git log -n 1 --format="%h")_school_archive.gz.tar app/ gradle/ gradlew/ gradlew.bat README.md settings.gradle
|
||||
when:
|
||||
branch:
|
||||
- master
|
||||
event:
|
||||
exclude:
|
||||
- pull_request
|
||||
volumes:
|
||||
- name: archives
|
||||
host:
|
||||
path: /srv/drone/school_project/archive/
|
||||
depends_on:
|
||||
- Check_Requirement
|
||||
---
|
||||
kind: signature
|
||||
hmac: 9ca9095fdb69d7b89fda6b4db867877e76666c109607cc7b1e513814ad42bb7e
|
||||
|
||||
...
|
@ -3,4 +3,8 @@
|
||||
# Rapports
|
||||
|
||||
- [Première entrevue](./rapports/130223.md)
|
||||
- [Deuxième entrevue](./rapports/200223.md)
|
||||
- [Deuxième entrevue](./rapports/200223.md)
|
||||
|
||||
# Histoire
|
||||
|
||||
- [Plot Story](./histoire/plot_story.md)
|
60
JournalDeBord/src/histoire/plot_story.md
Normal file
60
JournalDeBord/src/histoire/plot_story.md
Normal file
@ -0,0 +1,60 @@
|
||||
|
||||
Intro histoire
|
||||
|
||||
|
||||
Après notre premier quadri à l unif assez compliqué entre calculus, inégalités et physique
|
||||
et la perte de temps dans les transports en commun.
|
||||
Je décide de enfin me prendre un kot à Mons pour réussir ce quadri en beauté
|
||||
|
||||
intro à jouer
|
||||
|
||||
Faire les cartons de différentes cours
|
||||
Calculus --> big carton( encombrant pas possible de tourner)
|
||||
Algo 1 --> pc portable (fragile)
|
||||
Math elem carton avec une inégalité dessus qui change dès qu on tourne la pièce)
|
||||
Objet perso à chacun
|
||||
Mat --> poids de sport
|
||||
Eddy --> balle de basket,...
|
||||
Anthony --> tenue de scout
|
||||
|
||||
Déménagement histoire :
|
||||
|
||||
Arrivé à l appartement :
|
||||
La pièce est assez petite mais avec assez d'imagination je serai tout mettre
|
||||
(j'aurais aimé déjà être en master pour faire une AI qui me aiderai à ranger tous
|
||||
ça peut-etre que chatgpt pourrait m aider..)
|
||||
|
||||
Déménagement à jouer :
|
||||
|
||||
Galère à tout rangé --> (interaction avec le jouer)
|
||||
--> en repensant c est peut-être pour ça que l ancien propriétaire et partie et que le prix était de si bas
|
||||
Notion de jour donc cours unifs -> pas le temps de ranger dans le WK on doit terminer en semaine
|
||||
|
||||
continuité histoire
|
||||
|
||||
Après un long mardi terminer par le cours d algo 2 il est
|
||||
tant de ranger le dernier carton dans la buanderie après une 10 minute de marche
|
||||
j arrive à mon kot mais qlq chose à changer, la couleur de la porte n est plus la même.
|
||||
De plus il faut tirer et plus poussé pour l ouvrir.
|
||||
Après être rentré tous les cartons sont refait et l ordre des pièces à changer
|
||||
|
||||
à jouer
|
||||
|
||||
----> refaire des niveaux différents pour ranger les cartons
|
||||
|
||||
(intercation pendant le jeu)
|
||||
-->Hormis la fatigue qui me gagne et se sentiment étrange par rapport à ce kot
|
||||
je defais encore une fois tous mes cartons
|
||||
(je ne sais pas comment mais tout mes exo en calculus ont été corrigées les cartons sont tous remplie de rouge lol)
|
||||
|
||||
Day 2 histoire
|
||||
|
||||
Après avoir défait le dernier carton dans le bureau je remarque une Trap mystérieuse mais il est déjà 23h et demain j'ai une longue journée qui m'attend (8-10 et 15h45-17h45)
|
||||
La nuit passe --> rien ne bouge
|
||||
(Level bonus)
|
||||
(choix entre faire le petit dej ou allez directement en cours)
|
||||
Après un bon petit déj --> puzzle cassé les oeuf au bonne endroit dans la poêle
|
||||
mettre le bacon au bonne endroit
|
||||
La journée se termine je croise les doigts pour que tout reste comme avant
|
||||
Puis on ouvre la Trap est... space cat avec qlq level
|
||||
ou reveil devant l examen de calculus
|
@ -1,3 +1,5 @@
|
||||
# School_Project
|
||||
|
||||
[](http://drone.herisson.ovh/undefined_name/School_Project)
|
||||
|
||||
School Project based on Cats Organized Neatly
|
@ -1,32 +1,222 @@
|
||||
/*
|
||||
* This Java source file was generated by the Gradle 'init' task.
|
||||
*/
|
||||
package school_project;
|
||||
|
||||
package school_project;
|
||||
import javafx.application.Application;
|
||||
import javafx.scene.Node;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.Cursor;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.scene.input.MouseEvent;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.shape.Polygon;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.animation.RotateTransition;
|
||||
import javafx.stage.Stage;
|
||||
import javafx.util.Duration;
|
||||
public class Controller extends Application{
|
||||
|
||||
double x;
|
||||
double y;
|
||||
|
||||
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
|
||||
Polygon piece1 = new Polygon();
|
||||
Polygon piece2 = new Polygon();
|
||||
Polygon piece3 = new Polygon();
|
||||
Polygon piece4 = new Polygon();
|
||||
Polygon piece5 = new Polygon();
|
||||
Polygon piece6 = new Polygon();
|
||||
Polygon piece7 = new Polygon();
|
||||
|
||||
public class Controller extends Application {
|
||||
|
||||
|
||||
piece1.getPoints().addAll(new Double [] {
|
||||
0.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,200.0,
|
||||
100.0,200.0,
|
||||
100.0,100.0,
|
||||
0.0,100.0});
|
||||
|
||||
piece2.getPoints().addAll(new Double [] {
|
||||
100.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,300.0,
|
||||
100.0,300.0,
|
||||
});
|
||||
|
||||
piece3.getPoints().addAll(new Double [] {
|
||||
0.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,200.0,
|
||||
0.0,200.0,
|
||||
});
|
||||
|
||||
piece4.getPoints().addAll(new Double [] {
|
||||
0.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,300.0,
|
||||
0.0,300.0,
|
||||
|
||||
});
|
||||
|
||||
piece5.getPoints().addAll(new Double [] {
|
||||
0.0,0.0,
|
||||
100.0,0.0,
|
||||
100.0,100.0,
|
||||
0.0,100.0,
|
||||
});
|
||||
|
||||
piece6.getPoints().addAll(new Double [] {
|
||||
0.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,300.0,
|
||||
100.0,300.0,
|
||||
100.0,100.0,
|
||||
0.0,100.0});
|
||||
|
||||
piece7.getPoints().addAll(new Double [] {
|
||||
100.0,0.0,
|
||||
200.0,0.0,
|
||||
200.0,200.0,
|
||||
100.0,200.0,
|
||||
});
|
||||
|
||||
/*for(int i ; i<tab.lenght ; i++ ) {
|
||||
for (int j , i<tab.widnth , j++) {
|
||||
|
||||
if (tab[0][0]==TRUE;) {
|
||||
if(tab[
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
Group root = new Group();
|
||||
root.getChildren().addAll(piece2,piece1,piece3,piece4,piece5,piece6,piece7/*,....,pieceN*/);
|
||||
Scene scene = new Scene(root,690,650,Color.WHEAT);
|
||||
root.getChildren().forEach(n -> makeDraggable((Polygon) n));
|
||||
root.getChildren().forEach(n -> rotation((Polygon) n, scene));
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.setTitle("piece 1");
|
||||
|
||||
primaryStage.show();
|
||||
|
||||
|
||||
|
||||
piece1.setFill(Color.LIMEGREEN);
|
||||
piece1.setStroke(Color.BLACK);
|
||||
piece1.setStrokeWidth(3);
|
||||
|
||||
piece2.setFill(Color.LIMEGREEN);
|
||||
piece2.setStroke(Color.BLACK);
|
||||
piece2.setStrokeWidth(3);
|
||||
|
||||
piece3.setFill(Color.LIMEGREEN);
|
||||
piece3.setStroke(Color.BLACK);
|
||||
piece3.setStrokeWidth(3);
|
||||
|
||||
piece4.setFill(Color.LIMEGREEN);
|
||||
piece4.setStroke(Color.BLACK);
|
||||
piece4.setStrokeWidth(3);
|
||||
|
||||
piece5.setFill(Color.LIMEGREEN);
|
||||
piece5.setStroke(Color.BLACK);
|
||||
piece5.setStrokeWidth(3);
|
||||
|
||||
piece6.setFill(Color.LIMEGREEN);
|
||||
piece6.setStroke(Color.BLACK);
|
||||
piece6.setStrokeWidth(3);
|
||||
|
||||
piece7.setFill(Color.LIMEGREEN);
|
||||
piece7.setStroke(Color.BLACK);
|
||||
piece7.setStrokeWidth(3);
|
||||
|
||||
|
||||
}
|
||||
//double click delayed bug to fix
|
||||
//ftm just the last piece implemented can be rotated
|
||||
public static void rotaterght (Node node) {
|
||||
RotateTransition rotaterght = new RotateTransition();
|
||||
//setting attributes for the RotateTransition
|
||||
rotaterght.setByAngle(90);
|
||||
rotaterght.autoReverseProperty();
|
||||
rotaterght.setDuration(Duration.millis(1000));
|
||||
rotaterght.setNode(node);
|
||||
rotaterght.setAxis(Rotate.Z_AXIS);
|
||||
rotaterght.play();}
|
||||
|
||||
public static void rotatelft (Node node) {
|
||||
|
||||
RotateTransition rotatelft = new RotateTransition();
|
||||
|
||||
rotatelft.setByAngle(-90);// minus to rotate to the left
|
||||
rotatelft.autoReverseProperty();
|
||||
rotatelft.setDuration(Duration.millis(1000));
|
||||
rotatelft.setNode(node);
|
||||
rotatelft.setAxis(Rotate.Z_AXIS);
|
||||
rotatelft.play();}
|
||||
|
||||
public void rotation (Polygon node, Scene scene) {
|
||||
scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
|
||||
public void handle(KeyEvent event) {// 'event' means corresponds to clicking on the clipboard
|
||||
switch (event.getCode()) {// 'getCode' gets the code of the key pressed on the clipboard
|
||||
case RIGHT: rotaterght(node); break;
|
||||
//args to set
|
||||
case LEFT: rotatelft(node); break;
|
||||
default: System.out.println("this case hasn't been taken in charge yet");
|
||||
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
primaryStage.setTitle("test");
|
||||
Button btn = new Button("test");
|
||||
btn.setOnAction(event -> System.out.println("hey"));
|
||||
public void makeDraggable(Polygon node) {
|
||||
node.setOnMousePressed(new EventHandler<MouseEvent>() {
|
||||
@Override public void handle(MouseEvent mouseEvent) {
|
||||
// record a (x,y) distance for the drag and drop operation.
|
||||
x = node.getLayoutX() - mouseEvent.getSceneX();
|
||||
y = node.getLayoutY() - mouseEvent.getSceneY();
|
||||
node.requestFocus();
|
||||
node.setFocusTraversable(true);
|
||||
node.focusedProperty();
|
||||
node.focusVisibleProperty();
|
||||
/*node.setFocused(true);*/
|
||||
node.setCursor(Cursor.CLOSED_HAND);
|
||||
node.setFill(Color.AZURE);
|
||||
}
|
||||
});
|
||||
|
||||
node.setOnMouseReleased(new EventHandler<MouseEvent>() {
|
||||
@Override public void handle(MouseEvent mouseEvent) {
|
||||
node.setCursor(Cursor.HAND);
|
||||
node.setFill(Color.LIMEGREEN);
|
||||
}
|
||||
});
|
||||
|
||||
node.setOnMouseDragged(new EventHandler<MouseEvent>() {
|
||||
@Override public void handle(MouseEvent mouseEvent) {
|
||||
node.setLayoutX(mouseEvent.getSceneX() + x);
|
||||
node.setLayoutY(mouseEvent.getSceneY() + y);
|
||||
}
|
||||
});
|
||||
|
||||
node.setOnMouseEntered(new EventHandler<MouseEvent>() {
|
||||
@Override public void handle(MouseEvent mouseEvent) {
|
||||
node.setCursor(Cursor.HAND);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
Group root = new Group();
|
||||
root.getChildren().add(btn);
|
||||
|
||||
Scene scene = new Scene(root, 300,300);
|
||||
primaryStage.setScene(scene);
|
||||
|
||||
primaryStage.show();
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
launch();
|
||||
|
||||
public static void main(String[] args) {
|
||||
launch(args);
|
||||
}
|
||||
}
|
||||
|
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,6 +1,6 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
|
||||
networkTimeout=10000
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
4
gradlew
vendored
4
gradlew
vendored
@ -144,7 +144,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
# shellcheck disable=SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
@ -152,7 +152,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
# shellcheck disable=SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
|
82
misc/pre-commit.sh
Executable file
82
misc/pre-commit.sh
Executable file
@ -0,0 +1,82 @@
|
||||
#!/bin/sh
|
||||
|
||||
echo 'Lovely Idea';
|
||||
|
||||
BASE_DIR="$(dirname $(readlink -f $0))/.."
|
||||
cd $BASE_DIR
|
||||
echo $BASE_DIR
|
||||
|
||||
function clean() {
|
||||
echo "Cleaning the folder"
|
||||
$BASE_DIR/gradlew clean
|
||||
|
||||
}
|
||||
|
||||
function build() {
|
||||
echo "Building the project"
|
||||
$BASE_DIR/gradlew build
|
||||
|
||||
}
|
||||
|
||||
function test() {
|
||||
echo "Testing the project"
|
||||
$BASE_DIR/gradlew test
|
||||
|
||||
}
|
||||
|
||||
function run() {
|
||||
echo "Running the project"
|
||||
$BASE_DIR/gradlew run &
|
||||
_PID=$!
|
||||
sleep 3
|
||||
killpid $_PID
|
||||
}
|
||||
|
||||
function check_syntax() {
|
||||
echo "Checking the syntax"
|
||||
echo 'TODO Tonitch: check syntax script'
|
||||
|
||||
}
|
||||
|
||||
function make_archive() {
|
||||
echo "Creating the archive on the parent folder"
|
||||
tar --create --gzip --exclude-vcs --exclude-vcs-ignores -f ../archive.tar.gz "${BASE_DIR}/{app/, gradle/, gralew, gradlew.bat, settings.gradle}"
|
||||
}
|
||||
|
||||
case $1 in
|
||||
|
||||
clean )
|
||||
clean ;;
|
||||
|
||||
build )
|
||||
build ;;
|
||||
|
||||
test )
|
||||
test ;;
|
||||
|
||||
run )
|
||||
run ;;
|
||||
|
||||
syntax )
|
||||
check_syntax ;;
|
||||
|
||||
archive )
|
||||
clean &&
|
||||
build &&
|
||||
test &&
|
||||
run &&
|
||||
check_syntax &&
|
||||
make_archive ;;
|
||||
|
||||
all )
|
||||
clean &&
|
||||
build &&
|
||||
test &&
|
||||
run &&
|
||||
check_syntax ;;
|
||||
* )
|
||||
clean &&
|
||||
build &&
|
||||
test &&
|
||||
check_syntax ;;
|
||||
esac
|
77
prototypes/cat_puzzle.py
Normal file
77
prototypes/cat_puzzle.py
Normal file
@ -0,0 +1,77 @@
|
||||
import os
|
||||
import rotate_matrix
|
||||
def turn_piece(piece): #based on a matrix MxN ie [(0,0),(0,0),(0,0)] m = 3 and n = 2
|
||||
new_piece = rotate_matrix.clockwise(piece)
|
||||
return new_piece
|
||||
|
||||
game = True
|
||||
while game:
|
||||
print('Bienvenue dans le jeu cat puzzle')
|
||||
|
||||
choose_level = 0
|
||||
while choose_level == 0:
|
||||
choose_level = input('Choissisez un niveau à résoudre\n') #choose a level of the game
|
||||
try:
|
||||
choose_level = int(choose_level)
|
||||
except ValueError:
|
||||
choose_level= 0
|
||||
print('Il me faut un nombre')
|
||||
if choose_level!=1:
|
||||
choose_level = 0
|
||||
print('Il n\'existe que le niveau 1 pour l\'instant')
|
||||
|
||||
print('Découvrons ensemeble le niveau',choose_level) #make a first level
|
||||
|
||||
if choose_level ==1: #select the level one and print it
|
||||
level_one = [(1,1,1),(1,1,0),(1,1,1)]
|
||||
print(level_one[0])
|
||||
print(level_one[1])
|
||||
print(level_one[2])
|
||||
|
||||
|
||||
print('Voilà les pièces que vous disposez pour complèter le puzzle') #make piece for resolve the puzzle
|
||||
|
||||
piece_for_level = {
|
||||
1:[(1,1),(1,0)],2:[(1,0),(1,0),(1,0)],3:[(1,1)]}
|
||||
|
||||
|
||||
print('Voilà la pièce 1:') #show the piece at the player
|
||||
for i in piece_for_level[1]:
|
||||
print(i)
|
||||
|
||||
print('Voilà la pièce 2:')
|
||||
for i in piece_for_level[2]:
|
||||
print(i)
|
||||
|
||||
print('Voilà la pièce 3:')
|
||||
for i in piece_for_level[3]:
|
||||
print(i)
|
||||
|
||||
choose_piece = 0
|
||||
while choose_piece ==0:
|
||||
choose_piece = input('Choissisez la pièce que vous voulez bouger ? ') #choice of the piece to move
|
||||
try:
|
||||
choose_piece = int(choose_piece)
|
||||
except ValueError:
|
||||
choose_piece =0
|
||||
print('J\'ai besoin d\'un nombre')
|
||||
|
||||
|
||||
|
||||
move_piece = input('Voulez vous tournez la pièce ? (o/n)\n')
|
||||
if move_piece== 'o':
|
||||
print('Voilà la pièce tourner')
|
||||
piece_turn = turn_piece(piece_for_level[choose_piece])
|
||||
for i in piece_turn:
|
||||
print(i)
|
||||
|
||||
m = input('A quelle ligne voulez-vous mettre la pièce ? ')
|
||||
n = input("A quelle colonne voulez-vous mettre la pièce ? ")
|
||||
m,n=m-1,n-1
|
||||
|
||||
|
||||
|
||||
game=False
|
||||
|
||||
|
||||
os.system('pause')
|
Reference in New Issue
Block a user